According to a startup, the skills acquired during video games can also be applied in real workplace conditions. According to the Game Academy, video games can help you find out which job is best for people, writes the BBC.
According to the startup, analyzing players ’habits during online games can help them find a better job, as Game Academy suggests further training based on skills. For example, players with strategy games are extremely suitable as leaders, while with logic puzzles, IT workers perform outstandingly.
Plus, the military is already hiring gamers. “Prompt processing of information, coordination of immediate actions, and maintaining calm under pressure are features that players have,” a Royal Air Force spokesman said, adding that these are exactly the skills they are looking for in recruitment.
“There are plenty of simple skills that players can use in a professional environment, such as teamwork, problem-solving, and strategic planning,” says Ryan Gardner, regional director of Hays recruitment.
Gardner added that it is very important how the candidate makes the acquired skills relevant to the job and how they become much more interesting than other candidates. This is because games teach skills such as creativity, leadership, organization, and conflict management, which can be transformed into a real business.
Part of the Game Academy’s action is to make ordinary players “conscious” and use a critical mindset to develop their skills.
“We see games as a source of talent,” added co-founder David Barrie.
Matthew Ricci, who started as a player and has now founded his own company, told the Kotaku website that those who play EVE Online play their knowledge with a master’s degree in management.
In EVE Online, one must follow the economic rules of the established universe and take strategic steps that will put the player in a better financial position. If someone wants to build a new spaceship, the raw material must be mined by another player. In addition to production costs, and prices fluctuate based on demand and delivery distance.